Thursday, November 19, 2009

Software release life cycle


A software release is the distribution (whether public or private) of an initial or upgraded version of a computer software product. The software engineers and company doing the work decide on how to distribute the program or system, or changes to that pre downloads and compact discs.
The software release life cycle is composed of different stages that describe the stability of a piece of software and the amount as the development process proceeds.



Spiral model


The spiral model is a software development process combining elements of both design and prototyping-in-stages, in an effort to combine advantages of top-down and bottom-up concepts. Also known as the spiral lifecycle model (or spiral development), it is a systems development method (SDM) used in information technology (IT). This model of development combines the features of the prototyping model and the waterfall model. The spiral model is intended for large, expensive and complicated projects.

Entity-relationship model

In software engineering, an entity-relationship model (ERM) is an abstract and conceptual representation of data. Entity-relationship modeling is a database modeling method, used to produce a type of conceptual schema or semantic data model of a system, often a relational database, and its requirements in a top-down fashion. Diagrams created by this process are called entity-relationship diagrams, ER diagrams, or ERDs.
The definitive reference for entity-relationship modelling is Peter Chen's 1976 paper.[1] However, variants of the idea existed previously,[2] and have been devised subsequently.

A graphical user interface builder, or GUI builder, also known as GUI designer is a software development tool that simplifies the creation of GUIs by

An integrated development environment (IDE) also known as integrated design environment or integrated debugging environment is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of:
a source code editor
a compiler and/or an interpreter
build automation tools
a debugger
Sometimes a version control system and various tools are integrated to simplify the construction of a GUI. Many modern IDEs also have a class browser, an object inspector, and a class hierarchy diagram, for use with object-oriented software development.

Graphical user interface builder

A graphical user interface builder, or GUI builder, also known as GUI designer is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange widgets using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by manually specifying each widget's parameters in code, with no visual feedback until the program is run.
User interfaces are commonly programmed using an event-driven architecture, so GUI builders also simplify creating event-driven code. This supporting code connects widgets with the outgoing and incoming events that trigger the functions providing the application logic.

Profiling (computer programming)

In software engineering, program profiling, software profiling or simply profiling, a form of dynamic program analysis (as opposed to static code analysis), is the investigation of a program's behavior using information gathered as the program executes. The usual purpose of this analysis is to determine which sections of a program to optimize - to increase its overall speed, decrease its memory requirement or sometimes both.
A (code) profiler is a performance analysis tool that, most commonly, measures only the frequency and duration of function calls, but there are other specific types of profilers (e.g. memory profilers) in addition to more comprehensive profilers, capable of gathering extensive performance data.
An instruction set simulator which is also — by necessity — a profiler, can measure the totality of a program's behaviour from invocation to termination.

Debugger

A debugger is a computer program that is used to test and debug other programs (the "target" program). The code to be examined might alternatively be running on an instruction set simulator (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered but which will typically be somewhat slower than executing the code directly on the appropriate processor. Some debuggers offer two modes of operation - full or partial simulation to limit this impact.
When the program "crashes" or reaches a preset condition, the debugger typically shows the position in the original code if it is a source-level debugger or symbolic debugger, commonly now seen in integrated development environments. If it is a low-level debugger or a machine-language debugger it shows the line in the disassembly (unless it also has online access to the original source code and can display the appropriate section of code from the assembly or compilation).(A "crash" happens when the program cannot continue because of a programming bug. For example, perhaps the program tried to use an instruction not available on the current version of the CPU or attempted access to unavailable or protected memory.)
Typically, debuggers also offer more sophisticated functions such as running a program step by step (single-stepping or program animation), stopping (breaking) (pausing the program to examine the current state) at some event or specified instruction by means of a breakpoint, and tracking the values of some variables. Some debuggers have the ability to modify the state of the program while it is running, rather than merely to observe it. It may also be possible to continue execution at a different location in the program.
The importance of a good debugger cannot be overstated. Indeed, the existence and quality of such a tool for a given language and platform can often be the deciding factor in its use, even if another language/platform is better-suited to the task.[citation needed] However, software can (and often does) behave differently running under a debugger than normally, due to the inevitable changes the presence of a debugger will make to a software program's internal timing. As a result, even with a good debugging tool, it is often very difficult to track down runtime problems in complex multi-threaded or distributed systems.
The same functionality which makes a debugger useful for eliminating bugs allows it to be used as a software cracking tool to evade copy protection, digital rights management, and other software protection features.
Most current mainstream debugging engines, such as gdb and dbx provide console-based command line interfaces. Debugger front-ends are popular extensions to debugger engines that provide IDE integration, program animation, and visualization features. Some early mainframe debuggers such as Oliver and SIMON provided this same functionality for the IBM System/360 as long ago as the 1970s.

Compiler


A compiler is a computer program (or set of programs) that transforms source code written in a computer language (the source language) into another computer language (the target language, often having a binary form known as object code). The most common reason for wanting to transform source code is to create an executable program.
The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language (e.g., assembly language or machine code). A program that translates from a low level language to a higher level one is a decompiler. A program that translates between high-level languages is usually called a language translator, source to source translator, or language converter. A language rewriter is usually a program that translates the form of expressions without a change of language.
A compiler is likely to perform many or all of the following operations: lexical analysis, preprocessing, parsing, semantic analysis, code generation, and code optimization.
Program faults caused by incorrect compiler behavior can be very difficult to track down and work around and compiler implementors invest a lot of time ensuring the correctness of their software.
The term compiler-compiler is sometimes used to refer to a parser generator, a tool often used to help create the lexer and parser.

Software maintenance

Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes, or to adapt the product to a modified environment

Software deployment

Software deployment is all of the activities that make a software system available for use.
The general deployment process consists of several interrelated activities with possible transitions between them. These activities can occur at the producer site or at the consumer site or both. Because every software system is unique, the precise processes or procedures within each activity can hardly be defined. Therefore, "deployment" should be interpreted as a general process that has to be customized according to specific requirements or characteristics. A brief description of each activity will be presented later.

Software testing

Software testing is an empirical investigation conducted to provide stakeholders with information about the quality of the product or service under test[1], with respect to the context in which it is intended to operate. Software Testing also provides an objective, independent view of the software to allow the business to appreciate and understand the risks at implementation of the software. Test techniques include, but are not limited to, the process of executing a program or application with the intent of finding software bugs.
Software Testing can also be stated as the process of validating and verifying that a software program/application/product:
meets the business and technical requirements that guided its design and development;
works as expected; and
can be implemented with the same characteristics.
Software Testing, depending on the testing method employed, can be implemented at any time in the development process. However, most of the test effort occurs after the requirements have been defined and the coding process has been completed. As such, the methodology of the test is governed by the Software Development methodology adopted.
Different software development models will focus the test effort at different points in the development process. In a more traditional model, most of the test effort occurs after the requirements have been defined and the coding process has been completed. Newer development models, such as Agile or XP, often employ test driven development and place an increased portion of the testing up front in the development process, in the hands of the developer.

Computer programming

Computer programming (often shortened to programming or coding) is the process of writing, testing, debugging/troubleshooting, and maintaining the source code of computer programs. This source code is written in a programming language. The code may be a modification of an existing source or something completely new. The purpose of programming is to create a program that exhibits a certain desired behaviour (customization). The process of writing source code often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.

Software design

Software design is a process of problem-solving and planning for a software solution. After the purpose and specifications of software are determined, software developers will design or employ designers to develop a plan for a solution. It includes low-level component and algorithm implementation issues as well as the architectural view.

Software architecture

The software architecture of a program or computing system is the structure or structures of the system, which comprise software components, the externally visible properties of those components, and the relationships between them. The term also refers to documentation of a system's software architecture. Documenting software architecture facilitates communication between stakeholders, documents early decisions about high-level design, and allows reuse of design components and patterns between projects.

Functional specification


A functional specification (also, functional spec, specs, functional specifications document (FSD), or Program specification) in systems engineering and software development is the documentation that describes the requested behavior of an engineering system. The documentation typically describes what is needed by the system user as well as requested properties of inputs and outputs (e.g. of the software system).

Requirements analysis


Requirements analysis in systems engineering and software engineering, encompasses those tasks that go into determining the needs or conditions to meet for a new or altered product, taking account of the possibly conflicting requirements of the various stakeholders, such as beneficiaries or users.
Requirements analysis is critical to the success of a development project.[2] Requirements must be actionable, measurable, testable, related to identified business needs or opportunities, and defined to a level of detail sufficient for system design. Requirements can be functional and non-functional.

Software testing

Software testing is an empirical investigation conducted to provide stakeholders with information about the quality of the product or service under test[1], with respect to the context in which it is intended to operate. Software Testing also provides an objective, independent view of the software to allow the business to appreciate and understand the risks at implementation of the software. Test techniques include, but are not limited to, the process of executing a program or application with the intent of finding software bugs.
Software Testing can also be stated as the process of validating and verifying that a software program/application/product:
meets the business and technical requirements that guided its design and development;
works as expected; and
can be implemented with the same characteristics.
Software Testing, depending on the testing method employed, can be implemented at any time in the development process. However, most of the test effort occurs after the requirements have been defined and the coding process has been completed. As such, the methodology of the test is governed by the Software Development methodology adopted.
Different software development models will focus the test effort at different points in the development process. In a more traditional model, most of the test effort occurs after the requirements have been defined and the coding process has been completed. Newer development models, such as Agile or XP, often employ test driven development and place an increased portion of the testing up front in the development process, in the hands of the developer.
Contents[hide]
1 Overview
2 History
3 Software testing topics
3.1 Scope
3.2 Functional vs non-functional testing
3.3 Defects and failures
3.4 Finding faults early
3.5 Compatibility
3.6 Input combinations and preconditions
3.7 Static vs. dynamic testing
3.8 Software verification and validation
3.9 The software testing team
3.10 Software Quality Assurance (SQA)
4 Testing methods
4.1 The box approach
4.1.1 Black box testing
4.1.2 White box testing
4.1.3 Grey Box Testing
5 Testing Levels
5.1 Unit Testing
5.2 Integration Testing
5.3 System Testing
5.4 System Integration Testing
5.5 Regression Testing
5.6 Acceptance testing
5.7 Alpha testing
5.8 Beta testing
6 Non Functional Software Testing
6.1 Software performance testing, including Load testing
6.2 Stability testing
6.3 Usability testing
6.4 Security testing
6.5 Internationalization and localization
6.6 Destructive testing
7 The testing process
7.1 Traditional CMMI or waterfall development model
7.2 Agile or Extreme development model
7.3 A sample testing cycle
8 Automated testing
8.1 Testing Tools
8.2 Measuring software testing
9 Testing artifacts
10 Certifications
11 Controversy
12 See also
13 References
14 External links
//
[edit] Overview
Testing can never completely identify all the defects within software. Instead, it furnishes a criticism or comparison that compares the state and behavior of the product against oracles—principles or mechanisms by which someone might recognize a problem. These oracles may include (but are not limited to) specifications, contracts[2], comparable products, past versions of the same product, inferences about intended or expected purpose, user or customer expectations, relevant standards, applicable laws, or other criteria.
Every software product has a target audience. For example, the audience for video game software is completely different from banking software. Therefore, when an organization develops or otherwise invests in a software product, it can assess whether the software product will be acceptable to its end users, its target audience, its purchasers, and other stakeholders. Software testing is the process of attempting to make this assessment.
A study conducted by NIST in 2002 reports that software bugs cost the U.S. economy $59.5 billion annually. More than a third of this cost could be avoided if better software testing was performed.[3]
[edit] History
The separation of debugging from testing was initially introduced by Glenford J. Myers in 1979.[4] Although his attention was on breakage testing ("a successful test is one that finds a bug",[4][5]) it illustrated the desire of the software engineering community to separate fundamental development activities, such as debugging, from that of verification. Dave Gelperin and William C. Hetzel classified in 1988 the phases and goals in software testing in the following stages:[6]
Until 1956 - Debugging oriented[7]
1957–1978 - Demonstration oriented[8]
1979–1982 - Destruction oriented[9]
1983–1987 - Evaluation oriented[10]
1988–2000 - Prevention oriented[11]
[edit] Software testing topics
[edit] Scope
A primary purpose for testing is to detect software failures so that defects may be uncovered and corrected. This is a non-trivial pursuit. Testing cannot establish that a product functions properly under all conditions but can only establish that it does not function properly under specific conditions.[12] The scope of software testing often includes examination of code as well as execution of that code in various environments and conditions as well as examining the aspects of code: does it do what it is supposed to do and do what it needs to do. In the current culture of software development, a testing organization may be separate from the development team. There are various roles for testing team members. Information derived from software testing may be used to correct the process by which software is developed[13].
[edit] Functional vs non-functional testing
Functional testing refers to tests that verify a specific action or function of the code. These are usually found in the code requirements documentation, although some development methodologies work from use cases or user stories. Functional tests tend to answer the question of "can the user do this" or "does this particular feature work".
Non-functional testing refers to aspects of the software that may not be related to a specific function or user action, such as scalability or security. Non-functional testing tends to answer such questions as "how many people can log in at once", or "how easy is it to hack this software".
[edit] Defects and failures
Not all software defects are caused by coding errors. One common source of expensive defects is caused by requirement gaps, e.g., unrecognized requirements, that result in errors of omission by the program designer[14]. A common source of requirements gaps is non-functional requirements such as testability, scalability, maintainability, usability, performance, and security.
Software faults occur through the following processes. A programmer makes an error (mistake), which results in a defect (fault, bug) in the software source code. If this defect is executed, in certain situations the system will produce wrong results, causing a failure.[15] Not all defects will necessarily result in failures. For example, defects in dead code will never result in failures. A defect can turn into a failure when the environment is changed. Examples of these changes in environment include the software being run on a new hardware platform, alterations in source data or interacting with different software.[15] A single defect may result in a wide range of failure symptoms.
[edit] Finding faults early
It is commonly believed that the earlier a defect is found the cheaper it is to fix it.[16] The following table shows the cost of fixing the defect depending on the stage it was found.[17] For example, if a problem in the requirements is found only post-release, then it would cost 10–100 times more to fix than if it had already been found by the requirements review.
Time Detected
Requirements
Architecture
Construction
System Test
Post-Release
Time Introduced
Requirements


5–10×
10×
10–100×
Architecture
-

10×
15×
25–100×
Construction
-
-

10×
10–25×
[edit] Compatibility
A frequent cause of software failure is compatibility with another application, a new operating system, or, increasingly, web browser version. In the case of lack of backward compatibility, this can occur (for example...) because the programmers have only considered coding their programs for, or testing the software upon, "the latest version of" this-or-that operating system. The unintended consequence of this fact is that: their latest work might not be fully compatible with earlier mixtures of software/hardware, or it might not be fully compatible with another important operating system. In any case, these differences, whatever they might be, may have resulted in (unintended...) software failures, as witnessed by some significant population of computer users.
This could be considered a "prevention oriented strategy" that fits well with the latest testing phase suggested by Dave Gelperin and William C. Hetzel, as cited below [11].
[edit] Input combinations and preconditions
A very fundamental problem with software testing is that testing under all combinations of inputs and preconditions (initial state) is not feasible, even with a simple product.[12][18] This means that the number of defects in a software product can be very large and defects that occur infrequently are difficult to find in testing. More significantly, non-functional dimensions of quality (how it is supposed to be versus what it is supposed to do)—usability, scalability, performance, compatibility, reliability—can be highly subjective; something that constitutes sufficient value to one person may be intolerable to another.
[edit] Static vs. dynamic testing
There are many approaches to software testing. Reviews, walkthroughs, or inspections are considered as static testing, whereas actually executing programmed code with a given set of test cases is referred to as dynamic testing. Static testing can be (and unfortunately in practice often is) omitted. Dynamic testing takes place when the program itself is used for the first time (which is generally considered the beginning of the testing stage). Dynamic testing may begin before the program is 100% complete in order to test particular sections of code (modules or discrete functions). Typical techniques for this are either using stubs/drivers or execution from a debugger environment. For example, Spreadsheet programs are, by their very nature, tested to a large extent interactively ("on the fly"), with results displayed immediately after each calculation or text manipulation.
[edit] Software verification and validation
Software testing is used in association with verification and validation:[19]
Verification: Have we built the software right? (i.e., does it match the specification).
Validation: Have we built the right software? (i.e., is this what the customer wants).
The terms verification and validation are commonly used interchangeably in the industry; it is also common to see these two terms incorrectly defined. According to the IEEE Standard Glossary of Software Engineering Terminology:
Verification is the process of evaluating a system or component to determine whether the products of a given development phase satisfy the conditions imposed at the start of that phase.
Validation is the process of evaluating a system or component during or at the end of the development process to determine whether it satisfies specified requirements.
[edit] The software testing team
Software testing can be done by software testers. Until the 1980s the term "software tester" was used generally, but later it was also seen as a separate profession. Regarding the periods and the different goals in software testing[20], different roles have been established: manager, test lead, test designer, tester, automation developer, and test administrator.
[edit] Software Quality Assurance (SQA)
Though controversial, software testing may be viewed as an important part of the software quality assurance (SQA) process.[12] In SQA, software process specialists and auditors take a broader view on software and its development. They examine and change the software engineering process itself to reduce the amount of faults that end up in the delivered software: the so-called defect rate.
What constitutes an "acceptable defect rate" depends on the nature of the software. For example, an arcade video game designed to simulate flying an airplane would presumably have a much higher tolerance for defects than mission critical software such as that used to control the functions of an airliner that really is flying!
Although there are close links with SQA, testing departments often exist independently, and there may be no SQA function in some companies.
Software Testing is a task intended to detect defects in software by contrasting a computer program's expected results with its actual results for a given set of inputs. By contrast, QA (Quality Assurance) is the implementation of policies and procedures intended to prevent defects from occurring in the first place.
[edit] Testing methods
[edit] The box approach
Software testing methods are traditionally divided into black box testing and white box testing. These two approaches are used to describe the point of view that a test engineer takes when designing test cases.
[edit] Black box testing
Black box testing treats the software as a "black box"—without any knowledge of internal implementation. Black box testing methods include: equivalence partitioning, boundary value analysis, all-pairs testing, fuzz testing, model-based testing, traceability matrix, exploratory testing and specification-based testing.
Specification-based testing: Specification-based testing aims to test the functionality of software according to the applicable requirements.[21] Thus, the tester inputs data into, and only sees the output from, the test object. This level of testing usually requires thorough test cases to be provided to the tester, who then can simply verify that for a given input, the output value (or behavior), either "is" or "is not" the same as the expected value specified in the test case.
Specification-based testing is necessary, but it is insufficient to guard against certain risks.[22]
Advantages and disadvantages: The black box tester has no "bonds" with the code, and a tester's perception is very simple: a code must have bugs. Using the principle, "Ask and you shall receive," black box testers find bugs where programmers do not. But, on the other hand, black box testing has been said to be "like a walk in a dark labyrinth without a flashlight," because the tester doesn't know how the software being tested was actually constructed. As a result, there are situations when (1) a tester writes many test cases to check something that could have been tested by only one test case, and/or (2) some parts of the back-end are not tested at all.
Therefore, black box testing has the advantage of "an unaffiliated opinion," on the one hand, and the disadvantage of "blind exploring," on the other. [23]
[edit] White box testing
White box testing is when the tester has access to the internal data structures and algorithms including the code that implement these.
Types of white box testing
The following types of white box testing exist:
API testing (application programming interface) - Testing of the application using Public and Private APIs
Code coverage - creating tests to satisfy some criteria of code coverage (e.g., the test designer can create tests to cause all statements in the program to be executed at least once)
Fault injection methods - improving the coverage of a test by introducing faults to test code paths
Mutation testing methods
Static testing - White box testing includes all static testing
Test coverage
White box testing methods can also be used to evaluate the completeness of a test suite that was created with black box testing methods. This allows the software team to examine parts of a system that are rarely tested and ensures that the most important function points have been tested.[24]
Two common forms of code coverage are:
Function coverage, which reports on functions executed
Statement coverage, which reports on the number of lines executed to complete the test
They both return a code coverage metric, measured as a percentage.
[edit] Grey Box Testing
Grey box testing involves having access to internal data structures and algorithms for purposes of designing the test cases, but testing at the user, or black-box level. Manipulating input data and formatting output do not qualify as grey box, because the input and output are clearly outside of the "black-box" that we are calling the system under test. This distinction is particularly important when conducting integration testing between two modules of code written by two different developers, where only the interfaces are exposed for test. However, modifying a data repository does qualify as grey box, as the user would not normally be able to change the data outside of the system under test. Grey box testing may also include reverse engineering to determine, for instance, boundary values or error messages.
[edit] Testing Levels
Tests are frequently grouped by where they are added in the software development process, or by the level of specificity of the test.
[edit] Unit Testing
Main article: Unit testing
Unit testing refers to tests that verify the functionality of a specific section of code, usually at the function level. In an object-oriented environment, this is usually at the class level, and the minimal unit tests include the constructors and destructors.[25]
These type of tests are usually written by developers as they work on code (white-box style), to ensure that the specific function is working as expected. One function might have multiple tests, to catch corner cases or other branches in the code. Unit testing alone cannot verify the functionality of a piece of software, but rather is used to assure that the building blocks the software uses work independently of each other.
[edit] Integration Testing
Main article: Integration testing
Integration testing is any type of software testing that seeks to verify the interfaces between components against a software design. Software components may be integrated in an iterative way or all together ("big bang"). Normally the former is considered a better practice since it allows interface issues to be localised more quickly and fixed.
Integration testing works to expose defects in the interfaces and interaction between integrated components (modules). Progressively larger groups of tested software components corresponding to elements of the architectural design are integrated and tested until the software works as a system.[26]
[edit] System Testing
Main article: System testing
System testing tests a completely integrated system to verify that it meets its requirements.[27]
[edit] System Integration Testing
Main article: System integration testing
System integration testing verifies that a system is integrated to any external or third party systems defined in the system requirements.[citation needed]
[edit] Regression Testing
Main article: Regression testing
Regression testing focuses on finding defects after a major code change has occurred. Specifically, it seeks to uncover software regressions, or old bugs that have come back. Such regressions occur whenever software functionality that was previously working correctly stops working as intended. Typically, regressions occur as an unintended consequence of program changes, when the newly developed part of the software collides with the previously existing code. Common methods of regression testing include re-running previously run tests and checking whether previously fixed faults have re-emerged. The depth of testing depends on the phase in the release process and the risk of the added features. They can either be complete, for changes added late in the release or deemed to be risky, to very shallow, consisting of positive tests on each feature, if the changes are early in the release or deemed to be of low risk.
[edit] Acceptance testing
Main article: Acceptance testing
Acceptance testing can mean one of two things:
A smoke test is used as an acceptance test prior to introducing a new build to the main testing process, i.e. before integration or regression.
Acceptance testing performed by the customer, often in their lab environment on their own HW, is known as user acceptance testing (UAT). Acceptance testing may be performed as part of the hand-off process between any two phases of development.[citation needed]
[edit] Alpha testing
Alpha testing is simulated or actual operational testing by potential users/customers or an independent test team at the developers' site. Alpha testing is often employed for off-the-shelf software as a form of internal acceptance testing, before the software goes to beta testing.[citation needed]
[edit] Beta testing
Beta testing comes after alpha testing. Versions of the software, known as beta versions, are released to a limited audience outside of the programming team. The software is released to groups of people so that further testing can ensure the product has few faults or bugs. Sometimes, beta versions are made available to the open public to increase the feedback field to a maximal number of future users.[citation needed]
[edit] Non Functional Software Testing
Special methods exist to test non-functional aspects of software. In contrast to functional testing, which establishes the correct operation of the software (correct in that it matches the expected behavior defined in the design requirements), non-functional testing verifies that the software functions properly even when it receives invalid or unexpected inputs. Software fault injection, in the form of fuzzing, is an example of non-functional testing. Non-functional testing, especially for software, is designed to establish whether the device under test can tolerate invalid or unexpected inputs, thereby establishing the robustness of input validation routines as well as error-handling routines. Various commercial non-functional testing tools are linked from the Software fault injection page; there are also numerous open-source and free software tools available that perform non-functional testing.
[edit] Software performance testing, including Load testing
Performance testing, or Load testing checks to see if the software can handle large quantities of data or users. This is generally referred to as software scalability. This activity of Non Functional Software Testing is often referred to as Endurance Testing.
[edit] Stability testing
Stability testing checks to see if the software can continuously function well in or above an acceptable period. This activity of Non Functional Software Testing is oftentimes referred to as load (or endurance) testing.
[edit] Usability testing
Usability testing is needed to check if the user interface is easy to use and understand.
[edit] Security testing
Security testing is essential for software that processes confidential data to prevent system intrusion by hackers.
[edit] Internationalization and localization
Internationalization and localization is needed to test these aspects of software, for which a pseudolocalization method can be used. It will verify that the application still works, even after it has been translated into a new language or adapted for a new culture (such as different currencies or time zones).
[edit] Destructive testing
Main article: Destructive testing
Destructive testing attempts to cause the software or a sub-system to fail, in order to test its robustness.
[edit] The testing process
[edit] Traditional CMMI or waterfall development model
A common practice of software testing is that testing is performed by an independent group of testers after the functionality is developed, before it is shipped to the customer.[28] This practice often results in the testing phase being used as a project buffer to compensate for project delays, thereby compromising the time devoted to testing.[29]
Another practice is to start software testing at the same moment the project starts and it is a continuous process until the project finishes.[30]
[edit] Agile or Extreme development model
In counterpoint, some emerging software disciplines such as extreme programming and the agile software development movement, adhere to a "test-driven software development" model. In this process, unit tests are written first, by the software engineers (often with pair programming in the extreme programming methodology). Of course these tests fail initially; as they are expected to. Then as code is written it passes incrementally larger portions of the test suites. The test suites are continuously updated as new failure conditions and corner cases are discovered, and they are integrated with any regression tests that are developed. Unit tests are maintained along with the rest of the software source code and generally integrated into the build process (with inherently interactive tests being relegated to a partially manual build acceptance process). The ultimate goal of this test process is to achieve continuous deployment where software updates can be published to the public frequently. [31] [32]
[edit] A sample testing cycle
Although variations exist between organizations, there is a typical cycle for testing[33]. The sample below is common among organizations employing the Waterfall development model.
Requirements analysis: Testing should begin in the requirements phase of the software development life cycle. During the design phase, testers work with developers in determining what aspects of a design are testable and with what parameters those tests work.
Test planning: Test strategy, test plan, testbed creation. Since many activities will be carried out during testing, a plan is needed.
Test development: Test procedures, test scenarios, test cases, test datasets, test scripts to use in testing software.
Test execution: Testers execute the software based on the plans and tests and report any errors found to the development team.
Test reporting: Once testing is completed, testers generate metrics and make final reports on their test effort and whether or not the software tested is ready for release.
Test result analysis: Or Defect Analysis, is done by the development team usually along with the client, in order to decide what defects should be treated, fixed, rejected (i.e. found software working properly) or deferred to be dealt with later.
Defect Retesting: Once a defect has been dealt with by the development team, it is retested by the testing team. AKA Resolution testing.
Regression testing: It is common to have a small test program built of a subset of tests, for each integration of new, modified, or fixed software, in order to ensure that the latest delivery has not ruined anything, and that the software product as a whole is still working correctly.
Test Closure: Once the test meets the exit criteria, the activities such as capturing the key outputs, lessons learned, results, logs, documents related to the project are archived and used as a reference for future projects.
[edit] Automated testing
Main article: Test automation
Many programming groups are relying more and more on automated testing, especially groups that use Test-driven development. There are many frameworks to write tests in, and Continuous Integration software will run tests automatically every time code is checked into a version control system.
While automation cannot reproduce everything that a human can do (and all the strange ways they think of to do it), it can be very useful for regression testing. However, it does require a well-developed test suite of testing scripts in order to be truly useful.
[edit] Testing Tools
Program testing and fault detection can be aided significantly by testing tools and debuggers. Testing/debug tools include features such as:
Program monitors, permitting full or partial monitoring of program code including:
Instruction Set Simulator, permitting complete instruction level monitoring and trace facilities
Program animation, permitting step-by-step execution and conditional breakpoint at source level or in machine code
Code coverage reports
Formatted dump or Symbolic debugging, tools allowing inspection of program variables on error or at chosen points
Automated functional GUI testing tools are used to repeat system-level tests through the GUI
Benchmarks, allowing run-time performance comparisons to be made
Performance analysis (or profiling tools) that can help to highlight hot spots and resource usage
Some of these features may be incorporated into an Integrated Development Environment (IDE).
[edit] Measuring software testing
Usually, quality is constrained to such topics as correctness, completeness, security,[citation needed] but can also include more technical requirements as described under the ISO standard ISO 9126, such as capability, reliability, efficiency, portability, maintainability, compatibility, and usability.
There are a number of common software measures, often called "metrics", which are used to measure the state of the software or the adequacy of the testing.
[edit] Testing artifacts
Software testing process can produce several artifacts.
Test plan
A test specification is called a test plan. The developers are well aware what test plans will be executed and this information is made available to management and the developers. The idea is to make them more cautious when developing their code or making additional changes. Some companies have a higher-level document called a test strategy.
Traceability matrix
A traceability matrix is a table that correlates requirements or design documents to test documents. It is used to change tests when the source documents are changed, or to verify that the test results are correct.
Test case
A test case normally consists of a unique identifier, requirement references from a design specification, preconditions, events, a series of steps (also known as actions) to follow, input, output, expected result, and actual result. Clinically defined a test case is an input and an expected result.[34] This can be as pragmatic as 'for condition x your derived result is y', whereas other test cases described in more detail the input scenario and what results might be expected. It can occasionally be a series of steps (but often steps are contained in a separate test procedure that can be exercised against multiple test cases, as a matter of economy) but with one expected result or expected outcome. The optional fields are a test case ID, test step, or order of execution number, related requirement(s), depth, test category, author, and check boxes for whether the test is automatable and has been automated. Larger test cases may also contain prerequisite states or steps, and descriptions. A test case should also contain a place for the actual result. These steps can be stored in a word processor document, spreadsheet, database, or other common repository. In a database system, you may also be able to see past test results, who generated the results, and what system configuration was used to generate those results. These past results would usually be stored in a separate table.
Test script
The test script is the combination of a test case, test procedure, and test data. Initially the term was derived from the product of work created by automated regression test tools. Today, test scripts can be manual, automated, or a combination of both.
Test suite
The most common term for a collection of test cases is a test suite. The test suite often also contains more detailed instructions or goals for each collection of test cases. It definitely contains a section where the tester identifies the system configuration used during testing. A group of test cases may also contain prerequisite states or steps, and descriptions of the following tests.
Test data
In most cases, multiple sets of values or data are used to test the same functionality of a particular feature. All the test values and changeable environmental components are collected in separate files and stored as test data. It is also useful to provide this data to the client and with the product or a project.
Test harness
The software, tools, samples of data input and output, and configurations are all referred to collectively as a test harness.
[edit] Certifications
Several certification programs exist to support the professional aspirations of software testers and quality assurance specialists. No certification currently offered actually requires the applicant to demonstrate the ability to test software. No certification is based on a widely accepted body of knowledge. This has led some to declare that the testing field is not ready for certification.[35] Certification itself cannot measure an individual's productivity, their skill, or practical knowledge, and cannot guarantee their competence, or professionalism as a tester.[36]
Software testing certification types
Exam-based: Formalized exams, which need to be passed; can also be learned by self-study [e.g., for ISTQB or QAI][37]
Education-based: Instructor-led sessions, where each course has to be passed [e.g., International Institute for Software Testing (IIST)].
Testing certifications
Certified Associate in Software Testing (CAST) offered by the Quality Assurance Institute (QAI)[38]
CATe offered by the International Institute for Software Testing[39]
Certified Manager in Software Testing (CMST) offered by the Quality Assurance Institute (QAI)[38]
Certified Software Tester (CSTE) offered by the Quality Assurance Institute (QAI)[38]
Certified Software Test Professional (CSTP) offered by the International Institute for Software Testing[39]
CSTP (TM) (Australian Version) offered by K. J. Ross & Associates[40]
ISEB offered by the Information Systems Examinations Board
ISTQB Certified Tester, Foundation Level (CTFL) offered by the International Software Testing Qualification Board [41][42]
ISTQB Certified Tester, Advanced Level (CTAL) offered by the International Software Testing Qualification Board [41][42]
TMPF TMap[dubiousdiscuss] Next Foundation offered by the Examination Institute for Information Science[43]
Quality assurance certifications
CMSQ offered by the Quality Assurance Institute (QAI)[38].
CSQA offered by the Quality Assurance Institute (QAI)[38]
CSQE offered by the American Society for Quality (ASQ)[44]
CQIA offered by the American Society for Quality (ASQ)[44]
[edit] Controversy
Some of the major software testing controversies include:
What constitutes responsible software testing?
Members of the "context-driven" school of testing[45] believe that there are no "best practices" of testing, but rather that testing is a set of skills that allow the tester to select or invent testing practices to suit each unique situation.[46]
Agile vs. traditional
Should testers learn to work under conditions of uncertainty and constant change or should they aim at process "maturity"? The agile testing movement has received growing popularity since 2006 mainly in commercial circles [47][48], whereas government and military software providers are slow to embrace this methodology[neutrality disputed], and mostly still hold to CMMI.[49]
Exploratory test vs. scripted[50]
Should tests be designed at the same time as they are executed or should they be designed beforehand?
Manual testing vs. automated
Some writers believe that test automation is so expensive relative to its value that it should be used sparingly.[51] Others, such as advocates of agile development, recommend automating 100% of all tests.[citation needed] More in particular, test-driven development states that developers should write unit-tests of the XUnit type before coding the functionality. The tests then can be considered as a way to capture and implement the requirements.
Software design vs. software implementationShould testing be carried out only at the end or throughout the whole process?
Who watches the watchmen?
The idea is that any form of observation is also an interaction—the act of testing can also affect that which is being tested